![]() tanks - should play out more like an RPG. Second, perhaps combat - especially with certain units like tanks vs. First of all, no combat or anything time sensitive (like moving a ship and claiming an ancient artifact.) should be allowed until all dialogs have been viewed and acted upon by all players. tank: If the game happens to interrupt you with messages (new technology, etc.) and your opponent does not get interrupted, they can attack you first, which puts the defending tank at a huge disadvantage (due to attack vs. One thing I hate, for example, is tank vs. That's what brought me to your post - I was searching to see if there might be a mod that would make Civ 6 play more like an enhanced Civ Rev.Ĭiv Rev is a great game, but just needs some fixes to make it better. We tweak it here and there - allowing culture flips of AI cities, or allowing two two cities (with the free settler at 100 gold), stuff like that.īut, yeah, Civ Rev is a really fun game to play with friends and/or family - and especially under quarantine. Right now, for example, we've been playing variations of a 'single city' rule - no settlers, and only cultural, economic, or science victory allowed. To help keep it interesting, and avoid the 'race to tanks', we've been trying different 'rules' to play by to help make the game more balanced and enjoyable for all. Now my younger kid (almost 13) is playing with us, and has reinvigorated the game. I used to play it a lot with my older son, but we eventually quit a few years ago, because it always ended up being a race for the first to get tanks. Just wanted to chime in on this - having been in COVID-19 quarantine for weeks now, my kids and I have been playing a lot of Civ Rev. TL DR Is there any way to make Civ 6 more like Civ Rev? More military centered, Engaging, less Farmville and more Risk, 4 hour matches instead of 12? We found ourselves having acquired tanks by the time our horses reached our enemy's doorsteps. I have tried increasing the game speed but at that point you are getting a new tech every turn and your units dont move any faster on the board. If you have played Civ Rev you know what I'm talking about. ![]() It's an rng dice toss, no strategically surrounding your enemies and whittling down their health like you get in a real Civ game. Why don't I just go back and play Civ Rev? Me and my friends have tried, but it's weaknesses simply outweigh its strengths mainly the combat being completely broken. I find myself going through board games and other RTS's like northgard and warcraft trying to get back that Civ Rev feeling. I don't think Civ 6 is a bad game, and I don't think the way it plays is wrong, just different than what I was looking for. We are more focused on where we are putting our next building or where our next city is going to be rather than defending or attacking or making alliances with each other. And rather than a 4 hour intense strategy session, it ends up being a 15 hour farming simulator. Even when the map is made smaller, i am interacting more with city-states than i am with my friends playing multiplayer. In Civ 6, I feel like war is discouraged. It felt like a turn-based Blizzard RTS, but you had multiple ways of winning other than completely wiping out your enemy, and fighting was always going to be a thing even if you are going for an economic or cultural victory. It made the game very engaging, and the map was the perfect size for this type of gameplay. ![]() Regardless of what victory you went for, in Civ Rev you were going to war with your friends. I was wrong.Ĭivilization Revolution had tons of problems, but what stood out to me was. Civ 6 was the first game I bought when me and all my friends built our PC's, and I set my expectations for it to be a more polished, less streamlined Civilization Revolution. Civilization Revolution is not an entirely great game, but I have not found another game like it.
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